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Economy & Player Shops

đź’° TWO KINDS OF VALUE
Your account balance and physical emerald shop currency are related to the economy, but they are not the same wallet. Even the apocalypse found room for incompatible payment systems.

Account balance

Players begin with a modest $25 account balance. Check it with /balance or /bal, pay another player with /pay <player> <amount>, and view leading balances with /baltop.

Active players can earn $25 for each two hours of non-AFK play, up to $250 per day. AFK time does not earn the normal payout.

Always verify the recipient and amount before paying. Staff will investigate scams and exploits, but ordinary typing mistakes are not guaranteed to be reversed.


Player shops

PlagueMC’s physical shop system uses emeralds as its configured shop currency.

Typical shop interaction:

  • Right-click the sign to make one transaction.
  • Shift-right-click the sign to transact a full stack when supported.
  • Left-click the attached chest to view shop details.
  • Shift-right-click the chest may cycle the display for the shop owner.

Read the sign carefully: a shop may sell to you, buy from you, barter, or combine buying and selling. Stock and available currency still matter.


Fair trading

Agree on the item, quantity, condition, enchantments, and price before exchanging. Do not exploit shop mistakes, misleading labels, broken protections, or obvious pricing errors.

Account dollars are not emeralds. `/pay`pay moves account balance; a physical shop may expect emerald items. Economic collapse is complicated enough without mixing the currencies.