Economy & Player Shops
💰 TWOONE KINDSSHARED OF VALUEBALANCEYourPlagueMC uses one shared account balance across the server economy and physicalplayer emeraldshops. Earn it, spend it, and receive shop currencyproceeds are notthrough the same wallet. Even the apocalypse found room for incompatible payment systems.
Account balance
Players begin with a modest $25 account balance. Check it with /balance or /bal, pay another player with /pay <player> <amount>, and view leading balances with /baltop.
Active players can earn $25 for each two hours of non-AFK play, up to $250 per day. AFK time does not earn the normal payout.
Always verify the recipient and amount before paying. Staff will investigate scams and exploits, but ordinary typing mistakes are not guaranteed to be reversed.
Player shops
PlagueMC’sPlayer physicalshops shopuse systemthe usessame emeraldsaccount balance asshown itsby configured/balance. shopBuying currency.deducts from that balance; selling credits it.
Typical shop interaction:
- Right-click the sign to make one transaction.
- Shift-right-click the sign to transact a full stack when supported.
- Left-click the attached chest to view shop details.
- Shift-right-click the chest may cycle the display for the shop owner.
Read the sign carefully: a shop may sell to you, buy from you, barter, or combine buying and selling. StockStock, your account balance, and the shop owner’s available currencybalance still matter.
Fair trading
Agree on the item, quantity, condition, enchantments, and price before exchanging. Do not exploit shop mistakes, misleading labels, broken protections, or obvious pricing errors.
AccountOne dollarseconomy, areone not emeralds.balance. /pay, movesshop purchases, shop sales, playtime rewards, and compatible server features all use the same account balance;balance. Emerald items are ordinary items, not a physicalseparate shop may expect emerald items. Economic collapse is complicated enough without mixing the currencies.wallet.