Skip to main content

LevelledMobs — Every Mob

PlagueMC · Every mob

Snapshot: 17 September 2026. Use browser Find (Ctrl+F) to locate a mob.

Vanilla drops, our lowest/highest level drops, health and melee attack attributes. No Looting. 2 HP = 1 heart.

How to read this table and exceptions

All Minecraft 26.2 mobs from the server attribute registry, excluding players, armor stands and mannequins. Natural adult mobs; no Looting, equipment bonuses or other-plugin changes. 2 HP = 1 heart. Low is the configured minimum; high is the configured maximum. Values are calculated from saved LevelledMobs rules, not a live combat test.

Drop percentages describe the chance of a nonzero drop per loot-pool roll, calculated without Looting. Slash-separated quantities show possible outcomes including zero (0/1 becomes 0/2 at high level). The plugin leaves vanilla selection chances unchanged and rounds each successful eligible stack after its quantity bonus. Conditional entries and multi-roll pools are explicitly marked: their percentages assume the additional conditions are satisfied and should not be read as unconditional per-kill rates. Ordinary equipment, carried inventories, interactions (shearing, gifts, bartering, eggs, brushes) and special code-driven drops are not exhaustively represented by entity loot tables.

Dimension levels apply to every species moved or summoned there: Overworld/other worlds 1–30; configured world_nether 15–35; configured world_the_end 30–45. Piglin family max 30. Dragon, Wither and Warden 45–50. Table uses usual habitat; Enderman includes all three. Piglin-family mobs in the End have a min/max collision (30/30), so need live verification.

General high-level modifiers: health +75%; melee attribute +40%; boosted ranged and creeper blast damage +35%; item quantities +50%. Enderman, endermite and silverfish have a numeric +50% health override scaled using level/maxLevel; their minimum health is not exactly vanilla. Passive-group mobs use vanilla stats and rewards; iron golem is explicitly excluded. Spawner rule appears later and restores the PlagueMC preset, including for otherwise passive mobs. Externally managed mobs use vanilla preset. Babies match a separate vanilla rule; spawn size and inherited adult attributes can still matter.

Attack is the base melee ATTRIBUTE, not guaranteed damage received: difficulty, weapons, armor, randomized attack routines, poison, sonic boom, explosions and projectiles differ. Do not read a missing melee attribute as proof the mob cannot hurt you. Projectile notes describe the configured intended boost, with unverified special attack paths marked.

Custom Contagion Sample: hostile mobs at levels 10–24, 6% chance of 1 fermented spider eye; player kills only; no spawners; not multiplied. This is separate from the vanilla drop columns. Farm limiter suppresses bonuses after the configured chunk-kill threshold (15, 10-minute cooldown, adjacent-chunk checks), leaving vanilla drops. Heads/skulls are not multiplied; quantities cap at the material stack limit; picked-up items are excluded.

Sources: plugins/LevelledMobs/rules.yml; customdrops.yml; settings.yml; installed LevelledMobs 4.5.3.2 b159 bytecode; versions/26.2/paper-26.2.jar DefaultAttributes and entity attribute factory bytecode; bluemap/minecraft-client-26.2.jar entity loot tables. Snapshot 17 September 2026.

MobUsual dimension level low–highVanilla drops (no Looting)Our low-level dropsOur high-level dropsVanilla health (HP)Our health low → high (HP)Melee attribute low → highAttack / variant notes
Allay1–30NoneNoneNone2020 → 202 → 2Melee attribute is not evidence of an autonomous attack; rider attacks separate
Armadillo1–30NoneNoneNone1212 → 12None
Axolotl1–30NoneNoneNone1414 → 142 → 2
Bat1–30NoneNoneNone66 → 6None
Bee1–30NoneNoneNone1010 → 102 → 2Sting attribute shown; poison separate
Blaze15–35blaze rod: 0/1 (50% nonzero chance per roll; player kill)blaze rod: 0/1 (50% nonzero chance per roll; player kill)blaze rod: 0/2 (50% nonzero chance per roll; player kill)2020 → 356 → 8.4Melee attribute shown; fireballs 5 → 6.75 plus separate burning
Bogged1–30arrow: 0/1/2 (66.7% nonzero chance per roll); bone: 0/1/2 (66.7% nonzero chance per roll); tipped arrow: 0/1 (50% nonzero chance per roll; player kill)arrow: 0/1/2 (66.7% nonzero chance per roll); bone: 0/1/2 (66.7% nonzero chance per roll); tipped arrow: 0/1 (50% nonzero chance per roll; player kill)arrow: 0/2/3 (66.7% nonzero chance per roll); bone: 0/2/3 (66.7% nonzero chance per roll); tipped arrow: 0/2 (50% nonzero chance per roll; player kill)1616 → 282 → 2.8Bow + poison: variable (projectile high ×1.35; poison separate)
Breeze1–30breeze rod: 1/2 (100% nonzero chance per roll; player kill)breeze rod: 1/2 (100% nonzero chance per roll; player kill)breeze rod: 2/3 (100% nonzero chance per roll; player kill)3030 → 52.53 → 4.2Wind charge: 1 direct + knockback (special attack boost unverified)
Camel1–30NoneNoneNone3232 → 32NoneMelee attribute is not evidence of an autonomous attack; rider attacks separate
Camel Husk1–30rotten flesh: 2/3 (100% nonzero chance per roll)rotten flesh: 2/3 (100% nonzero chance per roll)rotten flesh: 2/3 (100% nonzero chance per roll)3232 → 32NoneMelee attribute is not evidence of an autonomous attack; rider attacks separate
Cat1–30string: 0/1/2 (66.7% nonzero chance per roll)string: 0/1/2 (66.7% nonzero chance per roll)string: 0/1/2 (66.7% nonzero chance per roll)1010 → 103 → 3
Cave Spider1–30string: 0/1/2 (66.7% nonzero chance per roll); spider eye: -1/0/1 (100% nonzero chance per roll; player kill)string: 0/1/2 (66.7% nonzero chance per roll); spider eye: -1/0/1 (100% nonzero chance per roll; player kill)string: 0/2/3 (66.7% nonzero chance per roll); spider eye: -1/0/2 (100% nonzero chance per roll; player kill)1212 → 212 → 2.8
Chicken1–30feather: 0/1/2 (66.7% nonzero chance per roll); chicken: 1 (100% nonzero chance per roll; item state conditional)feather: 0/1/2 (66.7% nonzero chance per roll); chicken: 1 (100% nonzero chance per roll; item state conditional)feather: 0/1/2 (66.7% nonzero chance per roll); chicken: 1 (100% nonzero chance per roll; item state conditional)44 → 4None
Cod1–30cod: 1 (100% nonzero chance per roll; item state conditional); bone meal: 1 (5% nonzero chance per roll)cod: 1 (100% nonzero chance per roll; item state conditional); bone meal: 1 (5% nonzero chance per roll)cod: 1 (100% nonzero chance per roll; item state conditional); bone meal: 1 (5% nonzero chance per roll)33 → 3None
Copper Golem1–30copper ingot: 1/2/3 (100% nonzero chance per roll)copper ingot: 1/2/3 (100% nonzero chance per roll)copper ingot: 2/3/5 (100% nonzero chance per roll)1212 → 21No melee attribute
Cow1–30leather: 0/1/2 (66.7% nonzero chance per roll); beef: 1/2/3 (100% nonzero chance per roll; item state conditional)leather: 0/1/2 (66.7% nonzero chance per roll); beef: 1/2/3 (100% nonzero chance per roll; item state conditional)leather: 0/1/2 (66.7% nonzero chance per roll); beef: 1/2/3 (100% nonzero chance per roll; item state conditional)1010 → 10None
Creaking1–30NoneNoneNone11 → 1.753 → 4.2Heart-linked creaking ignores normal damage; numerical max health is not effective durability
Creeper1–30gunpowder: 0/1/2 (66.7% nonzero chance per roll); creeper drop music discs [conditional table/tag]gunpowder: 0/1/2 (66.7% nonzero chance per roll); creeper drop music discs [conditional table/tag]gunpowder: 0/2/3 (66.7% nonzero chance per roll); creeper drop music discs [conditional table/tag]2020 → 352 → 2.8Explosion: distance/difficulty dependent (high ×1.35)
Dolphin1–30cod: 0/1 (50% nonzero chance per roll; item state conditional)cod: 0/1 (50% nonzero chance per roll; item state conditional)cod: 0/1 (50% nonzero chance per roll; item state conditional)1010 → 103 → 3
Donkey1–30leather: 0/1/2 (66.7% nonzero chance per roll)leather: 0/1/2 (66.7% nonzero chance per roll)leather: 0/1/2 (66.7% nonzero chance per roll)15–3015–30 → 15–30NoneHealth randomized at spawn; supplier base differs
Drowned1–30rotten flesh: 0/1/2 (66.7% nonzero chance per roll); copper ingot: 1 (11% nonzero chance per roll; player kill)rotten flesh: 0/1/2 (66.7% nonzero chance per roll); copper ingot: 1 (11% nonzero chance per roll; player kill)rotten flesh: 0/2/3 (66.7% nonzero chance per roll); copper ingot: 2 (11% nonzero chance per roll; player kill)2020 → 353 → 4.2
Elder Guardian1–30prismarine shard: 0/1/2 (66.7% nonzero chance per roll); cod: 1 (50% nonzero chance per roll; item state conditional); prismarine crystals: 1 (33.3% nonzero chance per roll); wet sponge: 1 (100% nonzero chance per roll; player kill); loot table [conditional table/tag]; tide armor trim smithing template: 1 (20% nonzero chance per roll)prismarine shard: 0/1/2 (66.7% nonzero chance per roll); cod: 1 (50% nonzero chance per roll; item state conditional); prismarine crystals: 1 (33.3% nonzero chance per roll); wet sponge: 1 (100% nonzero chance per roll; player kill); loot table [conditional table/tag]; tide armor trim smithing template: 1 (20% nonzero chance per roll)prismarine shard: 0/2/3 (66.7% nonzero chance per roll); cod: 2 (50% nonzero chance per roll; item state conditional); prismarine crystals: 2 (33.3% nonzero chance per roll); wet sponge: 2 (100% nonzero chance per roll; player kill); loot table [conditional table/tag]; tide armor trim smithing template: 2 (20% nonzero chance per roll)8080 → 1408 → 11.2Melee attribute shown; beam damage also depends on difficulty
Ender Dragon45–50NoneNoneNone200200 → 350—Contact/fireball/breath: varies; melee attribute alone is not damage per hit
Enderman1–30 / 15–35 / 30–45ender pearl: 0/1 (50% nonzero chance per roll)ender pearl: 0/1 (50% nonzero chance per roll)ender pearl: 0/2 (50% nonzero chance per roll)4040.67 / 48.57 / 53.33 → 607 → 9.8Overworld / Nether / End; custom numeric health modifier overrides general formula
Endermite1–30NoneNoneNone88.13333 → 122 → 2.8Custom numeric health modifier overrides general formula
Evoker1–30totem of undying: 1 (100% nonzero chance per roll); emerald: 0/1 (50% nonzero chance per roll; player kill)totem of undying: 1 (100% nonzero chance per roll); emerald: 0/1 (50% nonzero chance per roll; player kill)totem of undying: 1 (100% nonzero chance per roll); emerald: 0/2 (50% nonzero chance per roll; player kill)2424 → 422 → 2.8Fangs: 6; summoned vex separate (special attack boost unverified)
Fox1–30NoneNoneNone1010 → 102 → 2
Frog1–30NoneNoneNone1010 → 1010 → 10
Ghast15–35ghast tear: 0/1 (50% nonzero chance per roll); gunpowder: 0/1/2 (66.7% nonzero chance per roll); music disc tears: 1 (100% nonzero chance per roll; conditional, player kill)ghast tear: 0/1 (50% nonzero chance per roll); gunpowder: 0/1/2 (66.7% nonzero chance per roll); music disc tears: 1 (100% nonzero chance per roll; conditional, player kill)ghast tear: 0/2 (50% nonzero chance per roll); gunpowder: 0/2/3 (66.7% nonzero chance per roll); music disc tears: 1 (100% nonzero chance per roll; conditional, player kill)1010 → 17.5—Fireball: direct hit + variable explosion (high ×1.35 for boosted projectile/blast paths)
Giant1–30NoneNoneNone100100 → 17550 → 70
Glow Squid1–30glow ink sac: 1/2/3 (100% nonzero chance per roll)glow ink sac: 1/2/3 (100% nonzero chance per roll)glow ink sac: 1/2/3 (100% nonzero chance per roll)1010 → 10None
Goat1–30NoneNoneNone1010 → 102 → 2
Guardian1–30prismarine shard: 0/1/2 (66.7% nonzero chance per roll); cod: 1 (40% nonzero chance per roll; item state conditional); prismarine crystals: 1 (40% nonzero chance per roll); loot table [conditional table/tag]prismarine shard: 0/1/2 (66.7% nonzero chance per roll); cod: 1 (40% nonzero chance per roll; item state conditional); prismarine crystals: 1 (40% nonzero chance per roll); loot table [conditional table/tag]prismarine shard: 0/2/3 (66.7% nonzero chance per roll); cod: 2 (40% nonzero chance per roll; item state conditional); prismarine crystals: 2 (40% nonzero chance per roll); loot table [conditional table/tag]3030 → 52.56 → 8.4Melee attribute shown; beam damage also depends on difficulty
Happy Ghast1–30NoneNoneNone2020 → 20NoneMelee attribute is not evidence of an autonomous attack; rider attacks separate
Hoglin15–35porkchop: 2/3/4 (100% nonzero chance per roll; item state conditional); leather: 0/1 (50% nonzero chance per roll)porkchop: 2/3/4 (100% nonzero chance per roll; item state conditional); leather: 0/1 (50% nonzero chance per roll)porkchop: 3/5/6 (100% nonzero chance per roll; item state conditional); leather: 0/2 (50% nonzero chance per roll)4040 → 706 → 8.4Attribute shown; randomized melee and difficulty adjustment
Horse1–30leather: 0/1/2 (66.7% nonzero chance per roll)leather: 0/1/2 (66.7% nonzero chance per roll)leather: 0/1/2 (66.7% nonzero chance per roll)15–3015–30 → 15–30NoneHealth randomized at spawn; supplier base differs
Husk1–30rotten flesh: 0/1/2 (66.7% nonzero chance per roll); rabbit foot: 0/1 (50% nonzero chance per roll; conditional); iron ingot: 1 (0.833% nonzero chance per roll; player kill); carrot: 1 (0.833% nonzero chance per roll; player kill); potato: 1 (0.833% nonzero chance per roll; player kill, item state conditional)rotten flesh: 0/1/2 (66.7% nonzero chance per roll); rabbit foot: 0/1 (50% nonzero chance per roll; conditional); iron ingot: 1 (0.833% nonzero chance per roll; player kill); carrot: 1 (0.833% nonzero chance per roll; player kill); potato: 1 (0.833% nonzero chance per roll; player kill, item state conditional)rotten flesh: 0/2/3 (66.7% nonzero chance per roll); rabbit foot: 0/2 (50% nonzero chance per roll; conditional); iron ingot: 2 (0.833% nonzero chance per roll; player kill); carrot: 2 (0.833% nonzero chance per roll; player kill); potato: 2 (0.833% nonzero chance per roll; player kill, item state conditional)2020 → 353 → 4.2
Illusioner1–30NoneNoneNone3232 → 562 → 2.8Bow: variable (high ×1.35)
Iron Golem1–30poppy: 0/1/2 (66.7% nonzero chance per roll); iron ingot: 3/4/5 (100% nonzero chance per roll)poppy: 0/1/2 (66.7% nonzero chance per roll); iron ingot: 3/4/5 (100% nonzero chance per roll)poppy: 0/2/3 (66.7% nonzero chance per roll); iron ingot: 5/6/8 (100% nonzero chance per roll)100100 → 17515 → 21Attribute shown; randomized actual hit damage
Llama1–30leather: 0/1/2 (66.7% nonzero chance per roll)leather: 0/1/2 (66.7% nonzero chance per roll)leather: 0/1/2 (66.7% nonzero chance per roll)15–3015–30 → 15–30—Health randomized at spawn; supplier base differs; Spit: 1 (special attack boost unverified)
Magma Cube15–35magma cream: -2/-1/0/1 (25% nonzero chance per roll; conditional); pearlescent froglight: 1 (25% nonzero chance per roll; conditional); verdant froglight: 1 (25% nonzero chance per roll; conditional); ochre froglight: 1 (25% nonzero chance per roll; conditional)magma cream: -2/-1/0/1 (25% nonzero chance per roll; conditional); pearlescent froglight: 1 (25% nonzero chance per roll; conditional); verdant froglight: 1 (25% nonzero chance per roll; conditional); ochre froglight: 1 (25% nonzero chance per roll; conditional)magma cream: -3/-1/0/2 (25% nonzero chance per roll; conditional); pearlescent froglight: 2 (25% nonzero chance per roll; conditional); verdant froglight: 2 (25% nonzero chance per roll; conditional); ochre froglight: 2 (25% nonzero chance per roll; conditional)1/4/161/4/16 → 1.75/7/28Size-dependent; high melee ×1.40 (effective hit requires verification)Small/medium/large; spawn size overrides supplier attributes
Mooshroom1–30leather: 0/1/2 (66.7% nonzero chance per roll); beef: 1/2/3 (100% nonzero chance per roll; item state conditional)leather: 0/1/2 (66.7% nonzero chance per roll); beef: 1/2/3 (100% nonzero chance per roll; item state conditional)leather: 0/1/2 (66.7% nonzero chance per roll); beef: 1/2/3 (100% nonzero chance per roll; item state conditional)1010 → 10None
Mule1–30leather: 0/1/2 (66.7% nonzero chance per roll)leather: 0/1/2 (66.7% nonzero chance per roll)leather: 0/1/2 (66.7% nonzero chance per roll)15–3015–30 → 15–30NoneHealth randomized at spawn; supplier base differs
Nautilus1–30nautilus shell: 1 (5% nonzero chance per roll; player kill)nautilus shell: 1 (5% nonzero chance per roll; player kill)nautilus shell: 1 (5% nonzero chance per roll; player kill)1515 → 153 → 3Melee attribute is not evidence of an autonomous attack; rider attacks separate
Ocelot1–30NoneNoneNone1010 → 103 → 3
Panda1–30bamboo: 1 (100% nonzero chance per roll)bamboo: 1 (100% nonzero chance per roll)bamboo: 1 (100% nonzero chance per roll)2020 → 206 → 6Weak gene health 10; standard supplier health shown
Parched1–30arrow: 0/1/2 (66.7% nonzero chance per roll); bone: 0/1/2 (66.7% nonzero chance per roll); tipped arrow: 0/1 (50% nonzero chance per roll; player kill)arrow: 0/1/2 (66.7% nonzero chance per roll); bone: 0/1/2 (66.7% nonzero chance per roll); tipped arrow: 0/1 (50% nonzero chance per roll; player kill)arrow: 0/2/3 (66.7% nonzero chance per roll); bone: 0/2/3 (66.7% nonzero chance per roll); tipped arrow: 0/2 (50% nonzero chance per roll; player kill)1616 → 282 → 2.8Bow + weakness: variable (projectile high ×1.35)
Parrot1–30feather: 1/2 (100% nonzero chance per roll)feather: 1/2 (100% nonzero chance per roll)feather: 1/2 (100% nonzero chance per roll)66 → 63 → 3Melee attribute is not evidence of an autonomous attack; rider attacks separate
Phantom1–30phantom membrane: 0/1 (50% nonzero chance per roll; player kill)phantom membrane: 0/1 (50% nonzero chance per roll; player kill)phantom membrane: 0/2 (50% nonzero chance per roll; player kill)2020 → 352 → 2.8Attack varies with phantom size
Pig1–30porkchop: 1/2/3 (100% nonzero chance per roll; item state conditional)porkchop: 1/2/3 (100% nonzero chance per roll; item state conditional)porkchop: 1/2/3 (100% nonzero chance per roll; item state conditional)1010 → 10None
Piglin15–30NoneNoneNone1616 → 285 → 7Held weapon damage is additional to attribute shown
Piglin Brute15–30NoneNoneNone5050 → 87.57 → 9.8Held weapon damage is additional to attribute shown
Pillager1–30ominous bottle: 1 (100% nonzero chance per roll; conditional)ominous bottle: 1 (100% nonzero chance per roll; conditional)ominous bottle: 2 (100% nonzero chance per roll; conditional)2424 → 425 → 7Crossbow: variable (high ×1.35)
Polar Bear1–30cod: 0/1/2 (50% nonzero chance per roll; item state conditional); salmon: 0/1/2 (16.7% nonzero chance per roll; item state conditional)cod: 0/1/2 (50% nonzero chance per roll; item state conditional); salmon: 0/1/2 (16.7% nonzero chance per roll; item state conditional)cod: 0/1/2 (50% nonzero chance per roll; item state conditional); salmon: 0/1/2 (16.7% nonzero chance per roll; item state conditional)3030 → 306 → 6
Pufferfish1–30pufferfish: 1 (100% nonzero chance per roll); bone meal: 1 (5% nonzero chance per roll)pufferfish: 1 (100% nonzero chance per roll); bone meal: 1 (5% nonzero chance per roll)pufferfish: 1 (100% nonzero chance per roll); bone meal: 1 (5% nonzero chance per roll)33 → 3—Inflation-dependent contact + poison; not a fixed melee attribute
Rabbit1–30rabbit hide: 0/1 (50% nonzero chance per roll); rabbit: 1 (100% nonzero chance per roll; item state conditional); rabbit foot: 1 (10% nonzero chance per roll; player kill)rabbit hide: 0/1 (50% nonzero chance per roll); rabbit: 1 (100% nonzero chance per roll; item state conditional); rabbit foot: 1 (10% nonzero chance per roll; player kill)rabbit hide: 0/1 (50% nonzero chance per roll); rabbit: 1 (100% nonzero chance per roll; item state conditional); rabbit foot: 1 (10% nonzero chance per roll; player kill)33 → 33 → 3Ordinary rabbit does not attack; killer variant differs
Ravager1–30saddle: 1 (100% nonzero chance per roll)saddle: 1 (100% nonzero chance per roll)saddle: 1 (100% nonzero chance per roll)100100 → 17512 → 16.8
Salmon1–30salmon: 1 (100% nonzero chance per roll; item state conditional); bone meal: 1 (5% nonzero chance per roll)salmon: 1 (100% nonzero chance per roll; item state conditional); bone meal: 1 (5% nonzero chance per roll)salmon: 1 (100% nonzero chance per roll; item state conditional); bone meal: 1 (5% nonzero chance per roll)33 → 3None
Sheep1–30mutton: 1/2 (100% nonzero chance per roll; item state conditional); loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]mutton: 1/2 (100% nonzero chance per roll; item state conditional); loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]mutton: 1/2 (100% nonzero chance per roll; item state conditional); loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]88 → 8None
Shulker30–45shulker shell: 1 (50% nonzero chance per roll)shulker shell: 1 (50% nonzero chance per roll)shulker shell: 2 (50% nonzero chance per roll)3030 → 52.5—Bullet: 4 + levitation (bullet high 5.4; effect separate)
Silverfish1–30NoneNoneNone88.13333 → 121 → 1.4Custom numeric health modifier overrides general formula
Skeleton1–30arrow: 0/1/2 (66.7% nonzero chance per roll); bone: 0/1/2 (66.7% nonzero chance per roll)arrow: 0/1/2 (66.7% nonzero chance per roll); bone: 0/1/2 (66.7% nonzero chance per roll)arrow: 0/2/3 (66.7% nonzero chance per roll); bone: 0/2/3 (66.7% nonzero chance per roll)2020 → 352 → 2.8Bow: variable (high ×1.35)
Skeleton Horse1–30bone: 0/1/2 (66.7% nonzero chance per roll)bone: 0/1/2 (66.7% nonzero chance per roll)bone: 0/1/2 (66.7% nonzero chance per roll)1515 → 15None
Slime1–30slime ball: 0/1/2 (33.3% nonzero chance per roll; conditional); slime ball: 1 (50% nonzero chance per roll; conditional)slime ball: 0/1/2 (33.3% nonzero chance per roll; conditional); slime ball: 1 (50% nonzero chance per roll; conditional)slime ball: 0/2/3 (33.3% nonzero chance per roll; conditional); slime ball: 2 (50% nonzero chance per roll; conditional)1/4/161/4/16 → 1.75/7/28Size-dependent; high melee ×1.40 (effective hit requires verification)Small/medium/large; spawn size overrides supplier attributes
Sniffer1–30NoneNoneNone1414 → 14None
Snow Golem1–30snowball: 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15 (93.8% nonzero chance per roll)snowball: 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15 (93.8% nonzero chance per roll)snowball: 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15 (93.8% nonzero chance per roll)44 → 4—Snowball: usually 0; 3 against blazes (special attack boost unverified)
Spider1–30string: 0/1/2 (66.7% nonzero chance per roll); spider eye: -1/0/1 (100% nonzero chance per roll; player kill)string: 0/1/2 (66.7% nonzero chance per roll); spider eye: -1/0/1 (100% nonzero chance per roll; player kill)string: 0/2/3 (66.7% nonzero chance per roll); spider eye: -1/0/2 (100% nonzero chance per roll; player kill)1616 → 282 → 2.8
Squid1–30ink sac: 1/2/3 (100% nonzero chance per roll)ink sac: 1/2/3 (100% nonzero chance per roll)ink sac: 1/2/3 (100% nonzero chance per roll)1010 → 10None
Stray1–30arrow: 0/1/2 (66.7% nonzero chance per roll); bone: 0/1/2 (66.7% nonzero chance per roll); tipped arrow: 0/1 (50% nonzero chance per roll; player kill)arrow: 0/1/2 (66.7% nonzero chance per roll); bone: 0/1/2 (66.7% nonzero chance per roll); tipped arrow: 0/1 (50% nonzero chance per roll; player kill)arrow: 0/2/3 (66.7% nonzero chance per roll); bone: 0/2/3 (66.7% nonzero chance per roll); tipped arrow: 0/2 (50% nonzero chance per roll; player kill)2020 → 352 → 2.8Bow + slowness: variable (projectile high ×1.35)
Strider15–35string: 2/3/4/5 (100% nonzero chance per roll)string: 2/3/4/5 (100% nonzero chance per roll)string: 2/3/4/5 (100% nonzero chance per roll)2020 → 20None
Sulfur Cube1–30NoneNoneNone4 × size4 × size → 7 × sizeNo melee attributeExplosion and priming behavior vary; no fixed melee attack. Size health formula verified in 26.2 code
Tadpole1–30NoneNoneNone66 → 6None
Trader Llama1–30leather: 0/1/2 (66.7% nonzero chance per roll)leather: 0/1/2 (66.7% nonzero chance per roll)leather: 0/1/2 (66.7% nonzero chance per roll)15–3015–30 → 15–30—Health randomized at spawn; supplier base differs; Spit: 1 (special attack boost unverified)
Tropical Fish1–30tropical fish: 1 (100% nonzero chance per roll); bone meal: 1 (5% nonzero chance per roll)tropical fish: 1 (100% nonzero chance per roll); bone meal: 1 (5% nonzero chance per roll)tropical fish: 1 (100% nonzero chance per roll); bone meal: 1 (5% nonzero chance per roll)33 → 3None
Turtle1–30seagrass: 0/1/2 (66.7% nonzero chance per roll); bowl: 1 (100% nonzero chance per roll; conditional)seagrass: 0/1/2 (66.7% nonzero chance per roll); bowl: 1 (100% nonzero chance per roll; conditional)seagrass: 0/1/2 (66.7% nonzero chance per roll); bowl: 1 (100% nonzero chance per roll; conditional)3030 → 30None
Vex1–30NoneNoneNone1414 → 24.54 → 5.6
Villager1–30NoneNoneNone2020 → 20None
Vindicator1–30emerald: 0/1 (50% nonzero chance per roll; player kill)emerald: 0/1 (50% nonzero chance per roll; player kill)emerald: 0/2 (50% nonzero chance per roll; player kill)2424 → 425 → 7Held weapon damage is additional to attribute shown
Wandering Trader1–30NoneNoneNone2020 → 20None
Warden45–50sculk catalyst: 1 (100% nonzero chance per roll)sculk catalyst: 1 (100% nonzero chance per roll)sculk catalyst: 2 (100% nonzero chance per roll)500500 → 87530 → 42Melee attribute shown; sonic boom 10 (special attack boost unverified)
Witch1–30glowstone dust: 0/1/2 (9.52% nonzero chance per roll); sugar: 0/1/2 (9.52% nonzero chance per roll); spider eye: 0/1/2 (9.52% nonzero chance per roll); glass bottle: 0/1/2 (9.52% nonzero chance per roll); gunpowder: 0/1/2 (9.52% nonzero chance per roll); stick: 0/1/2 (19% nonzero chance per roll); redstone: 4/5/6/7/8 (100% nonzero chance per roll)glowstone dust: 0/1/2 (9.52% nonzero chance per roll); sugar: 0/1/2 (9.52% nonzero chance per roll); spider eye: 0/1/2 (9.52% nonzero chance per roll); glass bottle: 0/1/2 (9.52% nonzero chance per roll); gunpowder: 0/1/2 (9.52% nonzero chance per roll); stick: 0/1/2 (19% nonzero chance per roll); redstone: 4/5/6/7/8 (100% nonzero chance per roll)glowstone dust: 0/2/3 (9.52% nonzero chance per roll); sugar: 0/2/3 (9.52% nonzero chance per roll); spider eye: 0/2/3 (9.52% nonzero chance per roll); glass bottle: 0/2/3 (9.52% nonzero chance per roll); gunpowder: 0/2/3 (9.52% nonzero chance per roll); stick: 0/2/3 (19% nonzero chance per roll); redstone: 6/8/9/11/12 (100% nonzero chance per roll)2626 → 45.52 → 2.8Potions/effects: variable; attribute multiplier does not establish potion damage
Wither45–50nether star: 1 (coded special drop; LM multiplication requires live verification)nether star: 1 (coded special drop; LM multiplication requires live verification)nether star: 1 (coded special drop; LM multiplication requires live verification)300300 → 5252 → 2.8Skulls/explosion/Wither effect: varies; projectile high ×1.35 where boosted
Wither Skeleton15–35coal: -1/0/1 (100% nonzero chance per roll); bone: 0/1/2 (66.7% nonzero chance per roll); wither skeleton skull: 1 (2.5% nonzero chance per roll; player kill)coal: -1/0/1 (100% nonzero chance per roll); bone: 0/1/2 (66.7% nonzero chance per roll); wither skeleton skull: 1 (2.5% nonzero chance per roll; player kill)coal: -1/0/2 (100% nonzero chance per roll); bone: 0/2/3 (66.7% nonzero chance per roll); wither skeleton skull: 1 (2.5% nonzero chance per roll; player kill)2020 → 352 → 2.8Held weapon damage is additional to attribute shown
Wolf1–30NoneNoneNone88 → 84 → 4Wild/tamed health and attack differ; supplier values shown, not every variant
Zoglin1–30rotten flesh: 1/2/3 (100% nonzero chance per roll)rotten flesh: 1/2/3 (100% nonzero chance per roll)rotten flesh: 2/3/5 (100% nonzero chance per roll)4040 → 706 → 8.4Attribute shown; randomized melee
Zombie1–30rotten flesh: 0/1/2 (66.7% nonzero chance per roll); red mushroom: 0/1 (50% nonzero chance per roll; conditional); iron ingot: 1 (0.833% nonzero chance per roll; player kill); carrot: 1 (0.833% nonzero chance per roll; player kill); potato: 1 (0.833% nonzero chance per roll; player kill, item state conditional); music disc lava chicken: 1 (100% nonzero chance per roll; player kill, conditional)rotten flesh: 0/1/2 (66.7% nonzero chance per roll); red mushroom: 0/1 (50% nonzero chance per roll; conditional); iron ingot: 1 (0.833% nonzero chance per roll; player kill); carrot: 1 (0.833% nonzero chance per roll; player kill); potato: 1 (0.833% nonzero chance per roll; player kill, item state conditional); music disc lava chicken: 1 (100% nonzero chance per roll; player kill, conditional)rotten flesh: 0/2/3 (66.7% nonzero chance per roll); red mushroom: 0/2 (50% nonzero chance per roll; conditional); iron ingot: 2 (0.833% nonzero chance per roll; player kill); carrot: 2 (0.833% nonzero chance per roll; player kill); potato: 2 (0.833% nonzero chance per roll; player kill, item state conditional); music disc lava chicken: 1 (100% nonzero chance per roll; player kill, conditional)2020 → 353 → 4.2
Zombie Horse1–30rotten flesh: 2/3 (100% nonzero chance per roll)rotten flesh: 2/3 (100% nonzero chance per roll)rotten flesh: 2/3 (100% nonzero chance per roll)2525 → 25None
Zombie Nautilus1–30rotten flesh: 0/1/2/3 (75% nonzero chance per roll; player kill)rotten flesh: 0/1/2/3 (75% nonzero chance per roll; player kill)rotten flesh: 0/1/2/3 (75% nonzero chance per roll; player kill)1515 → 153 → 3Melee attribute is not evidence of an autonomous attack; rider attacks separate
Zombie Villager1–30rotten flesh: 0/1/2 (66.7% nonzero chance per roll); iron ingot: 1 (0.833% nonzero chance per roll; player kill); carrot: 1 (0.833% nonzero chance per roll; player kill); potato: 1 (0.833% nonzero chance per roll; player kill, item state conditional)rotten flesh: 0/1/2 (66.7% nonzero chance per roll); iron ingot: 1 (0.833% nonzero chance per roll; player kill); carrot: 1 (0.833% nonzero chance per roll; player kill); potato: 1 (0.833% nonzero chance per roll; player kill, item state conditional)rotten flesh: 0/2/3 (66.7% nonzero chance per roll); iron ingot: 2 (0.833% nonzero chance per roll; player kill); carrot: 2 (0.833% nonzero chance per roll; player kill); potato: 2 (0.833% nonzero chance per roll; player kill, item state conditional)2020 → 353 → 4.2
Zombified Piglin15–30rotten flesh: 0/1 (50% nonzero chance per roll); gold nugget: 0/1 (50% nonzero chance per roll); gold ingot: 1 (2.5% nonzero chance per roll; player kill)rotten flesh: 0/1 (50% nonzero chance per roll); gold nugget: 0/1 (50% nonzero chance per roll); gold ingot: 1 (2.5% nonzero chance per roll; player kill)rotten flesh: 0/2 (50% nonzero chance per roll); gold nugget: 0/2 (50% nonzero chance per roll); gold ingot: 2 (2.5% nonzero chance per roll; player kill)2020 → 355 → 7Held weapon damage is additional to attribute shown