LevelledMobs — Every Mob
PlagueMC · Every mob
Snapshot: 17 September 2026. Use browser Find (Ctrl+F) to locate a mob.
Vanilla drops, our lowest/highest level drops, health and melee attack attributes. No Looting. 2 HP = 1 heart.
How to read this table and exceptions
All Minecraft 26.2 mobs from the server attribute registry, excluding players, armor stands and mannequins. Natural adult mobs; no Looting, equipment bonuses or other-plugin changes. 2 HP = 1 heart. Low is the configured minimum; high is the configured maximum. Values are calculated from saved LevelledMobs rules, not a live combat test.
Drop percentages describe the chance of a nonzero drop per loot-pool roll, calculated without Looting. Slash-separated quantities show possible outcomes including zero (0/1 becomes 0/2 at high level). The plugin leaves vanilla selection chances unchanged and rounds each successful eligible stack after its quantity bonus. Conditional entries and multi-roll pools are explicitly marked: their percentages assume the additional conditions are satisfied and should not be read as unconditional per-kill rates. Ordinary equipment, carried inventories, interactions (shearing, gifts, bartering, eggs, brushes) and special code-driven drops are not exhaustively represented by entity loot tables.
Dimension levels apply to every species moved or summoned there: Overworld/other worlds 1–30; configured world_nether 15–35; configured world_the_end 30–45. Piglin family max 30. Dragon, Wither and Warden 45–50. Table uses usual habitat; Enderman includes all three. Piglin-family mobs in the End have a min/max collision (30/30), so need live verification.
General high-level modifiers: health +75%; melee attribute +40%; boosted ranged and creeper blast damage +35%; item quantities +50%. Enderman, endermite and silverfish have a numeric +50% health override scaled using level/maxLevel; their minimum health is not exactly vanilla. Passive-group mobs use vanilla stats and rewards; iron golem is explicitly excluded. Spawner rule appears later and restores the PlagueMC preset, including for otherwise passive mobs. Externally managed mobs use vanilla preset. Babies match a separate vanilla rule; spawn size and inherited adult attributes can still matter.
Attack is the base melee ATTRIBUTE, not guaranteed damage received: difficulty, weapons, armor, randomized attack routines, poison, sonic boom, explosions and projectiles differ. Do not read a missing melee attribute as proof the mob cannot hurt you. Projectile notes describe the configured intended boost, with unverified special attack paths marked.
Custom Contagion Sample: hostile mobs at levels 10–24, 6% chance of 1 fermented spider eye; player kills only; no spawners; not multiplied. This is separate from the vanilla drop columns. Farm limiter suppresses bonuses after the configured chunk-kill threshold (15, 10-minute cooldown, adjacent-chunk checks), leaving vanilla drops. Heads/skulls are not multiplied; quantities cap at the material stack limit; picked-up items are excluded.
Sources: plugins/LevelledMobs/rules.yml; customdrops.yml; settings.yml; installed LevelledMobs 4.5.3.2 b159 bytecode; versions/26.2/paper-26.2.jar DefaultAttributes and entity attribute factory bytecode; bluemap/minecraft-client-26.2.jar entity loot tables. Snapshot 17 September 2026.
| Mob | Usual dimension level low–high | Vanilla drops (no Looting) | Our low-level drops | Our high-level drops | Vanilla health (HP) | Our health low → high (HP) | Melee attribute low → high | Attack / variant notes |
|---|---|---|---|---|---|---|---|---|
| Allay | 1–30 | None | None | None | 20 | 20 → 20 | 2 → 2 | Melee attribute is not evidence of an autonomous attack; rider attacks separate |
| Armadillo | 1–30 | None | None | None | 12 | 12 → 12 | None | |
| Axolotl | 1–30 | None | None | None | 14 | 14 → 14 | 2 → 2 | |
| Bat | 1–30 | None | None | None | 6 | 6 → 6 | None | |
| Bee | 1–30 | None | None | None | 10 | 10 → 10 | 2 → 2 | Sting attribute shown; poison separate |
| Blaze | 15–35 | blaze rod: 0/1 (50% nonzero chance per roll; player kill) | blaze rod: 0/1 (50% nonzero chance per roll; player kill) | blaze rod: 0/2 (50% nonzero chance per roll; player kill) | 20 | 20 → 35 | 6 → 8.4 | Melee attribute shown; fireballs 5 → 6.75 plus separate burning |
| Bogged | 1–30 | arrow: 0/1/2 (66.7% nonzero chance per roll); bone: 0/1/2 (66.7% nonzero chance per roll); tipped arrow: 0/1 (50% nonzero chance per roll; player kill) | arrow: 0/1/2 (66.7% nonzero chance per roll); bone: 0/1/2 (66.7% nonzero chance per roll); tipped arrow: 0/1 (50% nonzero chance per roll; player kill) | arrow: 0/2/3 (66.7% nonzero chance per roll); bone: 0/2/3 (66.7% nonzero chance per roll); tipped arrow: 0/2 (50% nonzero chance per roll; player kill) | 16 | 16 → 28 | 2 → 2.8 | Bow + poison: variable (projectile high ×1.35; poison separate) |
| Breeze | 1–30 | breeze rod: 1/2 (100% nonzero chance per roll; player kill) | breeze rod: 1/2 (100% nonzero chance per roll; player kill) | breeze rod: 2/3 (100% nonzero chance per roll; player kill) | 30 | 30 → 52.5 | 3 → 4.2 | Wind charge: 1 direct + knockback (special attack boost unverified) |
| Camel | 1–30 | None | None | None | 32 | 32 → 32 | None | Melee attribute is not evidence of an autonomous attack; rider attacks separate |
| Camel Husk | 1–30 | rotten flesh: 2/3 (100% nonzero chance per roll) | rotten flesh: 2/3 (100% nonzero chance per roll) | rotten flesh: 2/3 (100% nonzero chance per roll) | 32 | 32 → 32 | None | Melee attribute is not evidence of an autonomous attack; rider attacks separate |
| Cat | 1–30 | string: 0/1/2 (66.7% nonzero chance per roll) | string: 0/1/2 (66.7% nonzero chance per roll) | string: 0/1/2 (66.7% nonzero chance per roll) | 10 | 10 → 10 | 3 → 3 | |
| Cave Spider | 1–30 | string: 0/1/2 (66.7% nonzero chance per roll); spider eye: -1/0/1 (100% nonzero chance per roll; player kill) | string: 0/1/2 (66.7% nonzero chance per roll); spider eye: -1/0/1 (100% nonzero chance per roll; player kill) | string: 0/2/3 (66.7% nonzero chance per roll); spider eye: -1/0/2 (100% nonzero chance per roll; player kill) | 12 | 12 → 21 | 2 → 2.8 | |
| Chicken | 1–30 | feather: 0/1/2 (66.7% nonzero chance per roll); chicken: 1 (100% nonzero chance per roll; item state conditional) | feather: 0/1/2 (66.7% nonzero chance per roll); chicken: 1 (100% nonzero chance per roll; item state conditional) | feather: 0/1/2 (66.7% nonzero chance per roll); chicken: 1 (100% nonzero chance per roll; item state conditional) | 4 | 4 → 4 | None | |
| Cod | 1–30 | cod: 1 (100% nonzero chance per roll; item state conditional); bone meal: 1 (5% nonzero chance per roll) | cod: 1 (100% nonzero chance per roll; item state conditional); bone meal: 1 (5% nonzero chance per roll) | cod: 1 (100% nonzero chance per roll; item state conditional); bone meal: 1 (5% nonzero chance per roll) | 3 | 3 → 3 | None | |
| Copper Golem | 1–30 | copper ingot: 1/2/3 (100% nonzero chance per roll) | copper ingot: 1/2/3 (100% nonzero chance per roll) | copper ingot: 2/3/5 (100% nonzero chance per roll) | 12 | 12 → 21 | No melee attribute | |
| Cow | 1–30 | leather: 0/1/2 (66.7% nonzero chance per roll); beef: 1/2/3 (100% nonzero chance per roll; item state conditional) | leather: 0/1/2 (66.7% nonzero chance per roll); beef: 1/2/3 (100% nonzero chance per roll; item state conditional) | leather: 0/1/2 (66.7% nonzero chance per roll); beef: 1/2/3 (100% nonzero chance per roll; item state conditional) | 10 | 10 → 10 | None | |
| Creaking | 1–30 | None | None | None | 1 | 1 → 1.75 | 3 → 4.2 | Heart-linked creaking ignores normal damage; numerical max health is not effective durability |
| Creeper | 1–30 | gunpowder: 0/1/2 (66.7% nonzero chance per roll); creeper drop music discs [conditional table/tag] | gunpowder: 0/1/2 (66.7% nonzero chance per roll); creeper drop music discs [conditional table/tag] | gunpowder: 0/2/3 (66.7% nonzero chance per roll); creeper drop music discs [conditional table/tag] | 20 | 20 → 35 | 2 → 2.8 | Explosion: distance/difficulty dependent (high ×1.35) |
| Dolphin | 1–30 | cod: 0/1 (50% nonzero chance per roll; item state conditional) | cod: 0/1 (50% nonzero chance per roll; item state conditional) | cod: 0/1 (50% nonzero chance per roll; item state conditional) | 10 | 10 → 10 | 3 → 3 | |
| Donkey | 1–30 | leather: 0/1/2 (66.7% nonzero chance per roll) | leather: 0/1/2 (66.7% nonzero chance per roll) | leather: 0/1/2 (66.7% nonzero chance per roll) | 15–30 | 15–30 → 15–30 | None | Health randomized at spawn; supplier base differs |
| Drowned | 1–30 | rotten flesh: 0/1/2 (66.7% nonzero chance per roll); copper ingot: 1 (11% nonzero chance per roll; player kill) | rotten flesh: 0/1/2 (66.7% nonzero chance per roll); copper ingot: 1 (11% nonzero chance per roll; player kill) | rotten flesh: 0/2/3 (66.7% nonzero chance per roll); copper ingot: 2 (11% nonzero chance per roll; player kill) | 20 | 20 → 35 | 3 → 4.2 | |
| Elder Guardian | 1–30 | prismarine shard: 0/1/2 (66.7% nonzero chance per roll); cod: 1 (50% nonzero chance per roll; item state conditional); prismarine crystals: 1 (33.3% nonzero chance per roll); wet sponge: 1 (100% nonzero chance per roll; player kill); loot table [conditional table/tag]; tide armor trim smithing template: 1 (20% nonzero chance per roll) | prismarine shard: 0/1/2 (66.7% nonzero chance per roll); cod: 1 (50% nonzero chance per roll; item state conditional); prismarine crystals: 1 (33.3% nonzero chance per roll); wet sponge: 1 (100% nonzero chance per roll; player kill); loot table [conditional table/tag]; tide armor trim smithing template: 1 (20% nonzero chance per roll) | prismarine shard: 0/2/3 (66.7% nonzero chance per roll); cod: 2 (50% nonzero chance per roll; item state conditional); prismarine crystals: 2 (33.3% nonzero chance per roll); wet sponge: 2 (100% nonzero chance per roll; player kill); loot table [conditional table/tag]; tide armor trim smithing template: 2 (20% nonzero chance per roll) | 80 | 80 → 140 | 8 → 11.2 | Melee attribute shown; beam damage also depends on difficulty |
| Ender Dragon | 45–50 | None | None | None | 200 | 200 → 350 | — | Contact/fireball/breath: varies; melee attribute alone is not damage per hit |
| Enderman | 1–30 / 15–35 / 30–45 | ender pearl: 0/1 (50% nonzero chance per roll) | ender pearl: 0/1 (50% nonzero chance per roll) | ender pearl: 0/2 (50% nonzero chance per roll) | 40 | 40.67 / 48.57 / 53.33 → 60 | 7 → 9.8 | Overworld / Nether / End; custom numeric health modifier overrides general formula |
| Endermite | 1–30 | None | None | None | 8 | 8.13333 → 12 | 2 → 2.8 | Custom numeric health modifier overrides general formula |
| Evoker | 1–30 | totem of undying: 1 (100% nonzero chance per roll); emerald: 0/1 (50% nonzero chance per roll; player kill) | totem of undying: 1 (100% nonzero chance per roll); emerald: 0/1 (50% nonzero chance per roll; player kill) | totem of undying: 1 (100% nonzero chance per roll); emerald: 0/2 (50% nonzero chance per roll; player kill) | 24 | 24 → 42 | 2 → 2.8 | Fangs: 6; summoned vex separate (special attack boost unverified) |
| Fox | 1–30 | None | None | None | 10 | 10 → 10 | 2 → 2 | |
| Frog | 1–30 | None | None | None | 10 | 10 → 10 | 10 → 10 | |
| Ghast | 15–35 | ghast tear: 0/1 (50% nonzero chance per roll); gunpowder: 0/1/2 (66.7% nonzero chance per roll); music disc tears: 1 (100% nonzero chance per roll; conditional, player kill) | ghast tear: 0/1 (50% nonzero chance per roll); gunpowder: 0/1/2 (66.7% nonzero chance per roll); music disc tears: 1 (100% nonzero chance per roll; conditional, player kill) | ghast tear: 0/2 (50% nonzero chance per roll); gunpowder: 0/2/3 (66.7% nonzero chance per roll); music disc tears: 1 (100% nonzero chance per roll; conditional, player kill) | 10 | 10 → 17.5 | — | Fireball: direct hit + variable explosion (high ×1.35 for boosted projectile/blast paths) |
| Giant | 1–30 | None | None | None | 100 | 100 → 175 | 50 → 70 | |
| Glow Squid | 1–30 | glow ink sac: 1/2/3 (100% nonzero chance per roll) | glow ink sac: 1/2/3 (100% nonzero chance per roll) | glow ink sac: 1/2/3 (100% nonzero chance per roll) | 10 | 10 → 10 | None | |
| Goat | 1–30 | None | None | None | 10 | 10 → 10 | 2 → 2 | |
| Guardian | 1–30 | prismarine shard: 0/1/2 (66.7% nonzero chance per roll); cod: 1 (40% nonzero chance per roll; item state conditional); prismarine crystals: 1 (40% nonzero chance per roll); loot table [conditional table/tag] | prismarine shard: 0/1/2 (66.7% nonzero chance per roll); cod: 1 (40% nonzero chance per roll; item state conditional); prismarine crystals: 1 (40% nonzero chance per roll); loot table [conditional table/tag] | prismarine shard: 0/2/3 (66.7% nonzero chance per roll); cod: 2 (40% nonzero chance per roll; item state conditional); prismarine crystals: 2 (40% nonzero chance per roll); loot table [conditional table/tag] | 30 | 30 → 52.5 | 6 → 8.4 | Melee attribute shown; beam damage also depends on difficulty |
| Happy Ghast | 1–30 | None | None | None | 20 | 20 → 20 | None | Melee attribute is not evidence of an autonomous attack; rider attacks separate |
| Hoglin | 15–35 | porkchop: 2/3/4 (100% nonzero chance per roll; item state conditional); leather: 0/1 (50% nonzero chance per roll) | porkchop: 2/3/4 (100% nonzero chance per roll; item state conditional); leather: 0/1 (50% nonzero chance per roll) | porkchop: 3/5/6 (100% nonzero chance per roll; item state conditional); leather: 0/2 (50% nonzero chance per roll) | 40 | 40 → 70 | 6 → 8.4 | Attribute shown; randomized melee and difficulty adjustment |
| Horse | 1–30 | leather: 0/1/2 (66.7% nonzero chance per roll) | leather: 0/1/2 (66.7% nonzero chance per roll) | leather: 0/1/2 (66.7% nonzero chance per roll) | 15–30 | 15–30 → 15–30 | None | Health randomized at spawn; supplier base differs |
| Husk | 1–30 | rotten flesh: 0/1/2 (66.7% nonzero chance per roll); rabbit foot: 0/1 (50% nonzero chance per roll; conditional); iron ingot: 1 (0.833% nonzero chance per roll; player kill); carrot: 1 (0.833% nonzero chance per roll; player kill); potato: 1 (0.833% nonzero chance per roll; player kill, item state conditional) | rotten flesh: 0/1/2 (66.7% nonzero chance per roll); rabbit foot: 0/1 (50% nonzero chance per roll; conditional); iron ingot: 1 (0.833% nonzero chance per roll; player kill); carrot: 1 (0.833% nonzero chance per roll; player kill); potato: 1 (0.833% nonzero chance per roll; player kill, item state conditional) | rotten flesh: 0/2/3 (66.7% nonzero chance per roll); rabbit foot: 0/2 (50% nonzero chance per roll; conditional); iron ingot: 2 (0.833% nonzero chance per roll; player kill); carrot: 2 (0.833% nonzero chance per roll; player kill); potato: 2 (0.833% nonzero chance per roll; player kill, item state conditional) | 20 | 20 → 35 | 3 → 4.2 | |
| Illusioner | 1–30 | None | None | None | 32 | 32 → 56 | 2 → 2.8 | Bow: variable (high ×1.35) |
| Iron Golem | 1–30 | poppy: 0/1/2 (66.7% nonzero chance per roll); iron ingot: 3/4/5 (100% nonzero chance per roll) | poppy: 0/1/2 (66.7% nonzero chance per roll); iron ingot: 3/4/5 (100% nonzero chance per roll) | poppy: 0/2/3 (66.7% nonzero chance per roll); iron ingot: 5/6/8 (100% nonzero chance per roll) | 100 | 100 → 175 | 15 → 21 | Attribute shown; randomized actual hit damage |
| Llama | 1–30 | leather: 0/1/2 (66.7% nonzero chance per roll) | leather: 0/1/2 (66.7% nonzero chance per roll) | leather: 0/1/2 (66.7% nonzero chance per roll) | 15–30 | 15–30 → 15–30 | — | Health randomized at spawn; supplier base differs; Spit: 1 (special attack boost unverified) |
| Magma Cube | 15–35 | magma cream: -2/-1/0/1 (25% nonzero chance per roll; conditional); pearlescent froglight: 1 (25% nonzero chance per roll; conditional); verdant froglight: 1 (25% nonzero chance per roll; conditional); ochre froglight: 1 (25% nonzero chance per roll; conditional) | magma cream: -2/-1/0/1 (25% nonzero chance per roll; conditional); pearlescent froglight: 1 (25% nonzero chance per roll; conditional); verdant froglight: 1 (25% nonzero chance per roll; conditional); ochre froglight: 1 (25% nonzero chance per roll; conditional) | magma cream: -3/-1/0/2 (25% nonzero chance per roll; conditional); pearlescent froglight: 2 (25% nonzero chance per roll; conditional); verdant froglight: 2 (25% nonzero chance per roll; conditional); ochre froglight: 2 (25% nonzero chance per roll; conditional) | 1/4/16 | 1/4/16 → 1.75/7/28 | Size-dependent; high melee ×1.40 (effective hit requires verification) | Small/medium/large; spawn size overrides supplier attributes |
| Mooshroom | 1–30 | leather: 0/1/2 (66.7% nonzero chance per roll); beef: 1/2/3 (100% nonzero chance per roll; item state conditional) | leather: 0/1/2 (66.7% nonzero chance per roll); beef: 1/2/3 (100% nonzero chance per roll; item state conditional) | leather: 0/1/2 (66.7% nonzero chance per roll); beef: 1/2/3 (100% nonzero chance per roll; item state conditional) | 10 | 10 → 10 | None | |
| Mule | 1–30 | leather: 0/1/2 (66.7% nonzero chance per roll) | leather: 0/1/2 (66.7% nonzero chance per roll) | leather: 0/1/2 (66.7% nonzero chance per roll) | 15–30 | 15–30 → 15–30 | None | Health randomized at spawn; supplier base differs |
| Nautilus | 1–30 | nautilus shell: 1 (5% nonzero chance per roll; player kill) | nautilus shell: 1 (5% nonzero chance per roll; player kill) | nautilus shell: 1 (5% nonzero chance per roll; player kill) | 15 | 15 → 15 | 3 → 3 | Melee attribute is not evidence of an autonomous attack; rider attacks separate |
| Ocelot | 1–30 | None | None | None | 10 | 10 → 10 | 3 → 3 | |
| Panda | 1–30 | bamboo: 1 (100% nonzero chance per roll) | bamboo: 1 (100% nonzero chance per roll) | bamboo: 1 (100% nonzero chance per roll) | 20 | 20 → 20 | 6 → 6 | Weak gene health 10; standard supplier health shown |
| Parched | 1–30 | arrow: 0/1/2 (66.7% nonzero chance per roll); bone: 0/1/2 (66.7% nonzero chance per roll); tipped arrow: 0/1 (50% nonzero chance per roll; player kill) | arrow: 0/1/2 (66.7% nonzero chance per roll); bone: 0/1/2 (66.7% nonzero chance per roll); tipped arrow: 0/1 (50% nonzero chance per roll; player kill) | arrow: 0/2/3 (66.7% nonzero chance per roll); bone: 0/2/3 (66.7% nonzero chance per roll); tipped arrow: 0/2 (50% nonzero chance per roll; player kill) | 16 | 16 → 28 | 2 → 2.8 | Bow + weakness: variable (projectile high ×1.35) |
| Parrot | 1–30 | feather: 1/2 (100% nonzero chance per roll) | feather: 1/2 (100% nonzero chance per roll) | feather: 1/2 (100% nonzero chance per roll) | 6 | 6 → 6 | 3 → 3 | Melee attribute is not evidence of an autonomous attack; rider attacks separate |
| Phantom | 1–30 | phantom membrane: 0/1 (50% nonzero chance per roll; player kill) | phantom membrane: 0/1 (50% nonzero chance per roll; player kill) | phantom membrane: 0/2 (50% nonzero chance per roll; player kill) | 20 | 20 → 35 | 2 → 2.8 | Attack varies with phantom size |
| Pig | 1–30 | porkchop: 1/2/3 (100% nonzero chance per roll; item state conditional) | porkchop: 1/2/3 (100% nonzero chance per roll; item state conditional) | porkchop: 1/2/3 (100% nonzero chance per roll; item state conditional) | 10 | 10 → 10 | None | |
| Piglin | 15–30 | None | None | None | 16 | 16 → 28 | 5 → 7 | Held weapon damage is additional to attribute shown |
| Piglin Brute | 15–30 | None | None | None | 50 | 50 → 87.5 | 7 → 9.8 | Held weapon damage is additional to attribute shown |
| Pillager | 1–30 | ominous bottle: 1 (100% nonzero chance per roll; conditional) | ominous bottle: 1 (100% nonzero chance per roll; conditional) | ominous bottle: 2 (100% nonzero chance per roll; conditional) | 24 | 24 → 42 | 5 → 7 | Crossbow: variable (high ×1.35) |
| Polar Bear | 1–30 | cod: 0/1/2 (50% nonzero chance per roll; item state conditional); salmon: 0/1/2 (16.7% nonzero chance per roll; item state conditional) | cod: 0/1/2 (50% nonzero chance per roll; item state conditional); salmon: 0/1/2 (16.7% nonzero chance per roll; item state conditional) | cod: 0/1/2 (50% nonzero chance per roll; item state conditional); salmon: 0/1/2 (16.7% nonzero chance per roll; item state conditional) | 30 | 30 → 30 | 6 → 6 | |
| Pufferfish | 1–30 | pufferfish: 1 (100% nonzero chance per roll); bone meal: 1 (5% nonzero chance per roll) | pufferfish: 1 (100% nonzero chance per roll); bone meal: 1 (5% nonzero chance per roll) | pufferfish: 1 (100% nonzero chance per roll); bone meal: 1 (5% nonzero chance per roll) | 3 | 3 → 3 | — | Inflation-dependent contact + poison; not a fixed melee attribute |
| Rabbit | 1–30 | rabbit hide: 0/1 (50% nonzero chance per roll); rabbit: 1 (100% nonzero chance per roll; item state conditional); rabbit foot: 1 (10% nonzero chance per roll; player kill) | rabbit hide: 0/1 (50% nonzero chance per roll); rabbit: 1 (100% nonzero chance per roll; item state conditional); rabbit foot: 1 (10% nonzero chance per roll; player kill) | rabbit hide: 0/1 (50% nonzero chance per roll); rabbit: 1 (100% nonzero chance per roll; item state conditional); rabbit foot: 1 (10% nonzero chance per roll; player kill) | 3 | 3 → 3 | 3 → 3 | Ordinary rabbit does not attack; killer variant differs |
| Ravager | 1–30 | saddle: 1 (100% nonzero chance per roll) | saddle: 1 (100% nonzero chance per roll) | saddle: 1 (100% nonzero chance per roll) | 100 | 100 → 175 | 12 → 16.8 | |
| Salmon | 1–30 | salmon: 1 (100% nonzero chance per roll; item state conditional); bone meal: 1 (5% nonzero chance per roll) | salmon: 1 (100% nonzero chance per roll; item state conditional); bone meal: 1 (5% nonzero chance per roll) | salmon: 1 (100% nonzero chance per roll; item state conditional); bone meal: 1 (5% nonzero chance per roll) | 3 | 3 → 3 | None | |
| Sheep | 1–30 | mutton: 1/2 (100% nonzero chance per roll; item state conditional); loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag] | mutton: 1/2 (100% nonzero chance per roll; item state conditional); loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag] | mutton: 1/2 (100% nonzero chance per roll; item state conditional); loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag]; loot table [conditional table/tag] | 8 | 8 → 8 | None | |
| Shulker | 30–45 | shulker shell: 1 (50% nonzero chance per roll) | shulker shell: 1 (50% nonzero chance per roll) | shulker shell: 2 (50% nonzero chance per roll) | 30 | 30 → 52.5 | — | Bullet: 4 + levitation (bullet high 5.4; effect separate) |
| Silverfish | 1–30 | None | None | None | 8 | 8.13333 → 12 | 1 → 1.4 | Custom numeric health modifier overrides general formula |
| Skeleton | 1–30 | arrow: 0/1/2 (66.7% nonzero chance per roll); bone: 0/1/2 (66.7% nonzero chance per roll) | arrow: 0/1/2 (66.7% nonzero chance per roll); bone: 0/1/2 (66.7% nonzero chance per roll) | arrow: 0/2/3 (66.7% nonzero chance per roll); bone: 0/2/3 (66.7% nonzero chance per roll) | 20 | 20 → 35 | 2 → 2.8 | Bow: variable (high ×1.35) |
| Skeleton Horse | 1–30 | bone: 0/1/2 (66.7% nonzero chance per roll) | bone: 0/1/2 (66.7% nonzero chance per roll) | bone: 0/1/2 (66.7% nonzero chance per roll) | 15 | 15 → 15 | None | |
| Slime | 1–30 | slime ball: 0/1/2 (33.3% nonzero chance per roll; conditional); slime ball: 1 (50% nonzero chance per roll; conditional) | slime ball: 0/1/2 (33.3% nonzero chance per roll; conditional); slime ball: 1 (50% nonzero chance per roll; conditional) | slime ball: 0/2/3 (33.3% nonzero chance per roll; conditional); slime ball: 2 (50% nonzero chance per roll; conditional) | 1/4/16 | 1/4/16 → 1.75/7/28 | Size-dependent; high melee ×1.40 (effective hit requires verification) | Small/medium/large; spawn size overrides supplier attributes |
| Sniffer | 1–30 | None | None | None | 14 | 14 → 14 | None | |
| Snow Golem | 1–30 | snowball: 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15 (93.8% nonzero chance per roll) | snowball: 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15 (93.8% nonzero chance per roll) | snowball: 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15 (93.8% nonzero chance per roll) | 4 | 4 → 4 | — | Snowball: usually 0; 3 against blazes (special attack boost unverified) |
| Spider | 1–30 | string: 0/1/2 (66.7% nonzero chance per roll); spider eye: -1/0/1 (100% nonzero chance per roll; player kill) | string: 0/1/2 (66.7% nonzero chance per roll); spider eye: -1/0/1 (100% nonzero chance per roll; player kill) | string: 0/2/3 (66.7% nonzero chance per roll); spider eye: -1/0/2 (100% nonzero chance per roll; player kill) | 16 | 16 → 28 | 2 → 2.8 | |
| Squid | 1–30 | ink sac: 1/2/3 (100% nonzero chance per roll) | ink sac: 1/2/3 (100% nonzero chance per roll) | ink sac: 1/2/3 (100% nonzero chance per roll) | 10 | 10 → 10 | None | |
| Stray | 1–30 | arrow: 0/1/2 (66.7% nonzero chance per roll); bone: 0/1/2 (66.7% nonzero chance per roll); tipped arrow: 0/1 (50% nonzero chance per roll; player kill) | arrow: 0/1/2 (66.7% nonzero chance per roll); bone: 0/1/2 (66.7% nonzero chance per roll); tipped arrow: 0/1 (50% nonzero chance per roll; player kill) | arrow: 0/2/3 (66.7% nonzero chance per roll); bone: 0/2/3 (66.7% nonzero chance per roll); tipped arrow: 0/2 (50% nonzero chance per roll; player kill) | 20 | 20 → 35 | 2 → 2.8 | Bow + slowness: variable (projectile high ×1.35) |
| Strider | 15–35 | string: 2/3/4/5 (100% nonzero chance per roll) | string: 2/3/4/5 (100% nonzero chance per roll) | string: 2/3/4/5 (100% nonzero chance per roll) | 20 | 20 → 20 | None | |
| Sulfur Cube | 1–30 | None | None | None | 4 × size | 4 × size → 7 × size | No melee attribute | Explosion and priming behavior vary; no fixed melee attack. Size health formula verified in 26.2 code |
| Tadpole | 1–30 | None | None | None | 6 | 6 → 6 | None | |
| Trader Llama | 1–30 | leather: 0/1/2 (66.7% nonzero chance per roll) | leather: 0/1/2 (66.7% nonzero chance per roll) | leather: 0/1/2 (66.7% nonzero chance per roll) | 15–30 | 15–30 → 15–30 | — | Health randomized at spawn; supplier base differs; Spit: 1 (special attack boost unverified) |
| Tropical Fish | 1–30 | tropical fish: 1 (100% nonzero chance per roll); bone meal: 1 (5% nonzero chance per roll) | tropical fish: 1 (100% nonzero chance per roll); bone meal: 1 (5% nonzero chance per roll) | tropical fish: 1 (100% nonzero chance per roll); bone meal: 1 (5% nonzero chance per roll) | 3 | 3 → 3 | None | |
| Turtle | 1–30 | seagrass: 0/1/2 (66.7% nonzero chance per roll); bowl: 1 (100% nonzero chance per roll; conditional) | seagrass: 0/1/2 (66.7% nonzero chance per roll); bowl: 1 (100% nonzero chance per roll; conditional) | seagrass: 0/1/2 (66.7% nonzero chance per roll); bowl: 1 (100% nonzero chance per roll; conditional) | 30 | 30 → 30 | None | |
| Vex | 1–30 | None | None | None | 14 | 14 → 24.5 | 4 → 5.6 | |
| Villager | 1–30 | None | None | None | 20 | 20 → 20 | None | |
| Vindicator | 1–30 | emerald: 0/1 (50% nonzero chance per roll; player kill) | emerald: 0/1 (50% nonzero chance per roll; player kill) | emerald: 0/2 (50% nonzero chance per roll; player kill) | 24 | 24 → 42 | 5 → 7 | Held weapon damage is additional to attribute shown |
| Wandering Trader | 1–30 | None | None | None | 20 | 20 → 20 | None | |
| Warden | 45–50 | sculk catalyst: 1 (100% nonzero chance per roll) | sculk catalyst: 1 (100% nonzero chance per roll) | sculk catalyst: 2 (100% nonzero chance per roll) | 500 | 500 → 875 | 30 → 42 | Melee attribute shown; sonic boom 10 (special attack boost unverified) |
| Witch | 1–30 | glowstone dust: 0/1/2 (9.52% nonzero chance per roll); sugar: 0/1/2 (9.52% nonzero chance per roll); spider eye: 0/1/2 (9.52% nonzero chance per roll); glass bottle: 0/1/2 (9.52% nonzero chance per roll); gunpowder: 0/1/2 (9.52% nonzero chance per roll); stick: 0/1/2 (19% nonzero chance per roll); redstone: 4/5/6/7/8 (100% nonzero chance per roll) | glowstone dust: 0/1/2 (9.52% nonzero chance per roll); sugar: 0/1/2 (9.52% nonzero chance per roll); spider eye: 0/1/2 (9.52% nonzero chance per roll); glass bottle: 0/1/2 (9.52% nonzero chance per roll); gunpowder: 0/1/2 (9.52% nonzero chance per roll); stick: 0/1/2 (19% nonzero chance per roll); redstone: 4/5/6/7/8 (100% nonzero chance per roll) | glowstone dust: 0/2/3 (9.52% nonzero chance per roll); sugar: 0/2/3 (9.52% nonzero chance per roll); spider eye: 0/2/3 (9.52% nonzero chance per roll); glass bottle: 0/2/3 (9.52% nonzero chance per roll); gunpowder: 0/2/3 (9.52% nonzero chance per roll); stick: 0/2/3 (19% nonzero chance per roll); redstone: 6/8/9/11/12 (100% nonzero chance per roll) | 26 | 26 → 45.5 | 2 → 2.8 | Potions/effects: variable; attribute multiplier does not establish potion damage |
| Wither | 45–50 | nether star: 1 (coded special drop; LM multiplication requires live verification) | nether star: 1 (coded special drop; LM multiplication requires live verification) | nether star: 1 (coded special drop; LM multiplication requires live verification) | 300 | 300 → 525 | 2 → 2.8 | Skulls/explosion/Wither effect: varies; projectile high ×1.35 where boosted |
| Wither Skeleton | 15–35 | coal: -1/0/1 (100% nonzero chance per roll); bone: 0/1/2 (66.7% nonzero chance per roll); wither skeleton skull: 1 (2.5% nonzero chance per roll; player kill) | coal: -1/0/1 (100% nonzero chance per roll); bone: 0/1/2 (66.7% nonzero chance per roll); wither skeleton skull: 1 (2.5% nonzero chance per roll; player kill) | coal: -1/0/2 (100% nonzero chance per roll); bone: 0/2/3 (66.7% nonzero chance per roll); wither skeleton skull: 1 (2.5% nonzero chance per roll; player kill) | 20 | 20 → 35 | 2 → 2.8 | Held weapon damage is additional to attribute shown |
| Wolf | 1–30 | None | None | None | 8 | 8 → 8 | 4 → 4 | Wild/tamed health and attack differ; supplier values shown, not every variant |
| Zoglin | 1–30 | rotten flesh: 1/2/3 (100% nonzero chance per roll) | rotten flesh: 1/2/3 (100% nonzero chance per roll) | rotten flesh: 2/3/5 (100% nonzero chance per roll) | 40 | 40 → 70 | 6 → 8.4 | Attribute shown; randomized melee |
| Zombie | 1–30 | rotten flesh: 0/1/2 (66.7% nonzero chance per roll); red mushroom: 0/1 (50% nonzero chance per roll; conditional); iron ingot: 1 (0.833% nonzero chance per roll; player kill); carrot: 1 (0.833% nonzero chance per roll; player kill); potato: 1 (0.833% nonzero chance per roll; player kill, item state conditional); music disc lava chicken: 1 (100% nonzero chance per roll; player kill, conditional) | rotten flesh: 0/1/2 (66.7% nonzero chance per roll); red mushroom: 0/1 (50% nonzero chance per roll; conditional); iron ingot: 1 (0.833% nonzero chance per roll; player kill); carrot: 1 (0.833% nonzero chance per roll; player kill); potato: 1 (0.833% nonzero chance per roll; player kill, item state conditional); music disc lava chicken: 1 (100% nonzero chance per roll; player kill, conditional) | rotten flesh: 0/2/3 (66.7% nonzero chance per roll); red mushroom: 0/2 (50% nonzero chance per roll; conditional); iron ingot: 2 (0.833% nonzero chance per roll; player kill); carrot: 2 (0.833% nonzero chance per roll; player kill); potato: 2 (0.833% nonzero chance per roll; player kill, item state conditional); music disc lava chicken: 1 (100% nonzero chance per roll; player kill, conditional) | 20 | 20 → 35 | 3 → 4.2 | |
| Zombie Horse | 1–30 | rotten flesh: 2/3 (100% nonzero chance per roll) | rotten flesh: 2/3 (100% nonzero chance per roll) | rotten flesh: 2/3 (100% nonzero chance per roll) | 25 | 25 → 25 | None | |
| Zombie Nautilus | 1–30 | rotten flesh: 0/1/2/3 (75% nonzero chance per roll; player kill) | rotten flesh: 0/1/2/3 (75% nonzero chance per roll; player kill) | rotten flesh: 0/1/2/3 (75% nonzero chance per roll; player kill) | 15 | 15 → 15 | 3 → 3 | Melee attribute is not evidence of an autonomous attack; rider attacks separate |
| Zombie Villager | 1–30 | rotten flesh: 0/1/2 (66.7% nonzero chance per roll); iron ingot: 1 (0.833% nonzero chance per roll; player kill); carrot: 1 (0.833% nonzero chance per roll; player kill); potato: 1 (0.833% nonzero chance per roll; player kill, item state conditional) | rotten flesh: 0/1/2 (66.7% nonzero chance per roll); iron ingot: 1 (0.833% nonzero chance per roll; player kill); carrot: 1 (0.833% nonzero chance per roll; player kill); potato: 1 (0.833% nonzero chance per roll; player kill, item state conditional) | rotten flesh: 0/2/3 (66.7% nonzero chance per roll); iron ingot: 2 (0.833% nonzero chance per roll; player kill); carrot: 2 (0.833% nonzero chance per roll; player kill); potato: 2 (0.833% nonzero chance per roll; player kill, item state conditional) | 20 | 20 → 35 | 3 → 4.2 | |
| Zombified Piglin | 15–30 | rotten flesh: 0/1 (50% nonzero chance per roll); gold nugget: 0/1 (50% nonzero chance per roll); gold ingot: 1 (2.5% nonzero chance per roll; player kill) | rotten flesh: 0/1 (50% nonzero chance per roll); gold nugget: 0/1 (50% nonzero chance per roll); gold ingot: 1 (2.5% nonzero chance per roll; player kill) | rotten flesh: 0/2 (50% nonzero chance per roll); gold nugget: 0/2 (50% nonzero chance per roll); gold ingot: 2 (2.5% nonzero chance per roll; player kill) | 20 | 20 → 35 | 5 → 7 | Held weapon damage is additional to attribute shown |